Niko Huang
>. Niko Huang
FOUNDER · RESEARCHER · ENGINEER

Niko Huang

Previously Game Engineer at DeNA, IoT Full-Stack at Butlr.
Earned Ph.D. in Computer Graphics at the University of Tokyo, advised by Prof. Takashi Kanai. Focusing on computer graphics, physics-based animation, and multi-phase SDF 3D representation for fracture patterns.

Niko Huang

NEWS

2026.01
🎓 Became PhD candidate and will graduate in March 2026.
2025.09
🏆 Received VC Research Incentive Awards VC2025 for research on "境界最遠点を正規化基準とする距離場設計による破片形状学習" (Distance Field Design with Far-From-Boundary Normalization for Fragment Shape Learning).
2025.08
📄 DeepFracture GitHub has been awarded the GRSI Replicability Stamp Replicability Stamp, and released the Hugging Face Model 🤗 and Dataset 🔗.
2025.02
📄 DeepFracture paper accepted to Computer Graphics Forum (February 2025).
2024.08
🎤 Presented poster "Brittle Fracture Animation with VQ-VAE-Based Generative Method" at SCA 2024 in Montreal, Canada.

FEATURED PROJECT

CGF 2025

DeepFracture

A Generative Approach for Predicting Brittle Fractures
with Neural Discrete Representation Learning

Yuhang Huang, Takashi Kanai · Computer Graphics Forum, Feb 2025
View Project →

SELECTED PUBLICATION

"DeepFracture: A Generative Approach for Predicting Brittle Fractures with Neural Discrete Representation Learning"
Yuhang Huang, Takashi Kanai
Computer Graphics Forum, e70002, 15 pages, February 2025.
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