Founder of WorldLine, an agentic system for games with Persistent Narrative World Representation.
Previously Game Engineer at DeNA, IoT Full-Stack at Butlr.
Earned Ph.D. in Computer Graphics at the University of Tokyo, advised by Prof. Takashi Kanai. Focusing on computer graphics, physics-based animation, and multi-phase SDF 3D representation for fracture patterns.
🎓 Earned the Ph.D. degree in Computer Graphics from the University of Tokyo.
2026.01
🎓 Became PhD candidate and will graduate in March 2026.
2025.09
🏆 Received VC Research Incentive Awards VC2025 for research on "境界最遠点を正規化基準とする距離場設計による破片形状学習" (Distance Field Design with Far-From-Boundary Normalization for Fragment Shape Learning).
2025.08
📄 DeepFracture GitHub has been awarded the GRSI Replicability Stamp Replicability Stamp, and released the Hugging Face Model 🤗 and Dataset 🔗.
2025.02
📄 DeepFracture paper accepted to Computer Graphics Forum (February 2025).
2024.08
🎤 Presented poster "Brittle Fracture Animation with VQ-VAE-Based Generative Method" at SCA 2024 in Montreal, Canada.
FEATURED PROJECT
ACTIVE · FOUNDER
WorldLines
An agentic system for games with Persistent Narrative World Representation. AI-driven storytelling meets interactive game worlds.
🎓 Earned the Ph.D. degree in Computer Graphics from the University of Tokyo.
2026.01
🎓 Became PhD candidate and will graduate in March 2026.
2025.09
🏆 Received VC Research Incentive Awards VC2025 for research on "境界最遠点を正規化基準とする距離場設計による破片形状学習" (Distance Field Design with Far-From-Boundary Normalization for Fragment Shape Learning).
2025.08
📄 DeepFracture GitHub has been awarded the GRSI Replicability Stamp Replicability Stamp, and released the Hugging Face Model 🤗 and Dataset 🔗.
2025.02
📄 DeepFracture paper accepted to Computer Graphics Forum (February 2025).
2024.08
🎤 Presented poster "Brittle Fracture Animation with VQ-VAE-Based Generative Method" at SCA 2024 in Montreal, Canada.
2023.06
📰 Featured in NIKKEI Business Daily article "Why Chinese AI Talent is in Japanese Startups" highlighting contributions to Japanese tech ecosystem.
2023-2024
🎓 Awarded JST SpringGX Doctoral Scholarship for Next Generation Researcher Challenging Research Program at University of Tokyo.
2022.10
🏆 Won VC Posters Awards VC+VCC2022 for "Brittle fracture simulation based on JSPS WINGS-CFS Fellowship - World-leading Innovative Graduate Study Program Codesigning Future Society.
2021.09
🎮 Graduated from DeNA, thank you to the team members of Pokemon Masters EX.
2021.01
🥇 Team member selected as finalist in OpenCV AI Competition 2021 Phase 1 from over 1400 submissions.
>. Niko Huang
NEWS DETAIL
2026.05.08
Eurographics 2026
Presented a work at Eurographics 2026 (EG 2026).
>. Niko Huang
PROJECTS
All Projects
Research projects, software tools, and interactive demos.
CGF 2025 · FEATURED
DeepFracture
A generative approach for predicting brittle fractures with neural discrete representation learning. GRSI Replicability Stamp awarded.
Next Generation Researcher Challenging Research Program (SPRING) University of Tokyo "Leading Human Resource Development for Green Transformation (GX)" (2023-2024)
VC Posters Awards VC+VCC2022
Brittle fracture simulation based on JSPS WINGS-CFS Fellowship - World-leading Innovative Graduate Study Program Codesigning Future Society (October 2022)
NIKKEI Business Daily Feature
Why Chinese AI Talent is in Japanese Startups (June 2023)
OpenCV AI Competition 2021 Phase 1 Finalists
Member of a team chosen as finalists from over 1400 submissions in OpenCV AI Competition 2021 (January 2021)