Founder of WorldLine, an agentic system for games with Persistent Narrative World Representation.
Previously Game Engineer at DeNA, IoT Full-Stack at Butlr.
Earned Ph.D. in Computer Graphics at the University of Tokyo, advised by Prof. Takashi Kanai. Focusing on computer graphics, physics-based animation, and multi-phase SDF 3D representation for fracture patterns.
🎓 Earned the Ph.D. degree in Computer Graphics from the University of Tokyo.
2026.01
🎓 Became PhD candidate and will graduate in March 2026.
2025.09
🏆 Received VC Research Incentive Awards VC2025 for research on "境界最遠点を正規化基準とする距離場設計による破片形状学習" (Distance Field Design with Far-From-Boundary Normalization for Fragment Shape Learning).
2025.08
📄 DeepFracture GitHub has been awarded the GRSI Replicability Stamp Replicability Stamp, and released the Hugging Face Model 🤗 and Dataset 🔗.
2025.02
📄 DeepFracture paper accepted to Computer Graphics Forum (February 2025).
2024.08
🎤 Presented poster "Brittle Fracture Animation with VQ-VAE-Based Generative Method" at SCA 2024 in Montreal, Canada.
FEATURED PROJECT
ACTIVE · FOUNDER
WorldLines
An agentic system for games with Persistent Narrative World Representation. AI-driven storytelling meets interactive game worlds.
🎓 Earned the Ph.D. degree in Computer Graphics from the University of Tokyo.
2026.01
🎓 Became PhD candidate and will graduate in March 2026.
2025.09
🏆 Received VC Research Incentive Awards VC2025 for research on "境界最遠点を正規化基準とする距離場設計による破片形状学習" (Distance Field Design with Far-From-Boundary Normalization for Fragment Shape Learning).
2025.08
📄 DeepFracture GitHub has been awarded the GRSI Replicability Stamp Replicability Stamp, and released the Hugging Face Model 🤗 and Dataset 🔗.
2025.02
📄 DeepFracture paper accepted to Computer Graphics Forum (February 2025).
2024.08
🎤 Presented poster "Brittle Fracture Animation with VQ-VAE-Based Generative Method" at SCA 2024 in Montreal, Canada.
2023.06
📰 Featured in NIKKEI Business Daily article "Why Chinese AI Talent is in Japanese Startups" highlighting contributions to Japanese tech ecosystem.
2023-2024
🎓 Awarded JST SpringGX Doctoral Scholarship for Next Generation Researcher Challenging Research Program at University of Tokyo.
2022.10
🏆 Won VC Posters Awards VC+VCC2022 for "Brittle fracture simulation based on JSPS WINGS-CFS Fellowship - World-leading Innovative Graduate Study Program Codesigning Future Society.
2021.09
🎮 Graduated from DeNA, thank you to the team members of Pokemon Masters EX.
2021.01
🥇 Team member selected as finalist in OpenCV AI Competition 2021 Phase 1 from over 1400 submissions.
>. Niko Huang
NEWS DETAIL
2026.05.08
Eurographics 2026
Presented a work at Eurographics 2026 (EG 2026).
>. Niko Huang
PROJECTS
All Projects
Research projects, software tools, and interactive demos.
2026 · ACTIVE · FOUNDER
WorldLines
An agentic system for games with Persistent Narrative World Representation. AI-driven storytelling meets interactive game worlds.
Next Generation Researcher Challenging Research Program (SPRING) University of Tokyo "Leading Human Resource Development for Green Transformation (GX)" (2023-2024)
VC Posters Awards VC+VCC2022
Brittle fracture simulation based on JSPS WINGS-CFS Fellowship - World-leading Innovative Graduate Study Program Codesigning Future Society (October 2022)
NIKKEI Business Daily Feature
Why Chinese AI Talent is in Japanese Startups (June 2023)
OpenCV AI Competition 2021 Phase 1 Finalists
Member of a team chosen as finalists from over 1400 submissions in OpenCV AI Competition 2021 (January 2021)